TripChronos
Your travels, beautifully remembered.
A native iOS app that captures, organizes, and transforms travel photos into shareable trip records, auto-tagged with location, woven into beat-synced videos, and synced privately through iCloud.
Drew Galbraith · Fairfax, VA
Full-stack developer building enterprise software at the Federal Reserve Board by day, and shipping my own iOS apps, games, and tools by night.
A travel-memory app, a synthwave runner, an open-source RAG toolkit, and a journal that argues good trips don't need an itinerary — with two new iOS games on the way.
Your travels, beautifully remembered.
A native iOS app that captures, organizes, and transforms travel photos into shareable trip records, auto-tagged with location, woven into beat-synced videos, and synced privately through iCloud.
Leap between dimensions. Chase the neon high-score.
A one-tap arcade runner built for iOS. Phase between parallel dimensions, chain Quantum combos, and ride a reactive synthwave soundtrack at 120fps.
RAG-in-a-box for your terminal.
An open-source CLI for chatting with PDFs, Word docs, and spreadsheets — knowledge graph construction, agentic queries, automatic chart generation, and a FastAPI server. Runs fully local with Ollama, or with OpenAI and Anthropic models.
The best stories happen between plans.
A travel journal documenting 13 countries and counting: guides, shore excursions, and stories that make the case for not over-planning.
Race the daily seed. Your wrecks become their reinforcements.
A five-minute arcade gravity-shooter for iOS. Fly procedurally generated sectors, then face asynchronous Echo Duels: the enemies you leave alive spawn as reinforcements in your rivals' runs, and theirs in yours.
Every run is generated from the music itself.
A music-reactive roguelite where level structure, enemy patterns, and combat timing are all derived from a track's beat grid and spectrum — an experiment in interactive music that complements the album by Eli Vale.
I'm a full-stack developer in Fairfax, Virginia. By day I build enterprise applications at the Federal Reserve Board, where I've spent the last decade turning what non-technical stakeholders need into software they actually use — these days mostly React, TypeScript, and SPFx on SharePoint Online.
By night I ship my own products end to end: native iOS in Swift and SwiftUI, and AI systems — an open-source RAG CLI, plus retrieval services built on FastAPI, pgvector, and AWS Bedrock. Architecture through App Store review, nobody to hand it off to.
When I'm not at a keyboard I'm usually somewhere between trips (with a camera roll that desperately needed TripChronos ), tinkering on side projects, or out with my dog Otto.
I like making things that feel considered. Software with the rough edges sanded down, where the details show somebody cared.
Prism Runner 5.0 — the full native rebuild in Swift, SpriteKit, and Metal — just landed on the App Store, with TripChronos 2.1 right behind it. Now: going deep on AI-assisted development — prompting techniques, agent patterns, and what it takes for coding agents to build reliably.