drew galbraith

Drew Galbraith · Fairfax, VA

Code by day. iOS apps by night. Otto is the QA team.

01 — Selected work

Things I've shipped.

A travel-memory app, a synthwave runner, and a journal that argues good trips don't need an itinerary.

Prism Runner gameplay: a ship flying through an aurora dimension
Four Prism Runner biomes: aurora rift, cherry blossom, ember sky, and neon grid

Leap between dimensions. Chase the neon high-score.

A one-tap arcade runner built for iOS. Phase between parallel dimensions, chain Quantum combos, and ride a reactive synthwave soundtrack at 120fps.

v5.0 · updated today

“This is the biggest update in Prism Runner history — a full redesign of the world you fly through.”

The best stories happen between plans.

A travel journal documenting 13 countries and counting: guides, shore excursions, and stories that make the case for not over-planning.

Open-source projects coming soon. A couple of GitHub tools landing here next.

02 — About

Hey, I'm Drew.

Drew Galbraith, smiling, dark zip pullover, neutral grey backdrop

I'm a software developer in Fairfax, Virginia. I write code by day and ship small, opinionated apps by night.

When I'm not at a keyboard I'm usually somewhere between trips (with a camera roll that desperately needed TripChronos ), tinkering on side projects, or out with my dog Otto.

I like making things that feel considered. Software with the rough edges sanded down, where the details show somebody cared.

Otto, a black pit-mix dog, lying on a car seat with a blue leash, looking at the camera with one ear flopped
Pictured: the QA team.

03 — Now

What I'm working on.

Taking Prism Runner native: a real Metal prism-refraction shader where the rainbow-cycle stand-in used to be, 120fps on ProMotion, a Daily Prism Challenge, ReplayKit share cards, and the accessibility work that wasn't really possible on the hybrid stack.

Read the full now-page